Using a star rating system as a measure of real players is a great way to prevent cheaters from exploiting NESO and NFTs, while also preserving the gameplay experience for free-to-play users. In Web3, value equals return—if someone truly believes in MSU, they should be willing to make some form of investment, even a small amount. If a player isn’t willing to invest even a bit of NXPC, it’s hard for me to consider them a genuine player. What we need is fairness. Many of us care deeply about this game because we see its infinite potential. That’s why I urge the team to address the current reward sustainability issue. Right now, the token used to redeem equipment has only one purpose, making it difficult to support a sustainable game economy. I suggest you expand the utility of the equipment exchange token, giving it more diverse functions—not just for redeeming endless amounts of gear. Equipment should follow the principles of scarcity and limited supply, as previously proposed. You could increase the amount of NESO dropped in Chaos Mode Bosses such as "Chaos Root Abyss, Chaos Papulatus, Hard Magnus, Lotus and Damien". while lowering the equipment drop rate, to preserve rarity. The current system seems overly reliant on wordplay, while in reality, equipment is being generated far beyond what a scarce and limited model would support. Equipment should serve as a "golden shovel"—a meaningful, valuable asset. If you’d like to discuss this further, I’d be more than happy to connect. Key Suggestions: 1. Prevent abuse by pure free-to-play cheaters. 2. Ensure the limited and scarce nature of equipment. 3. Expand the use cases of equipment exchange tokens. 4. Give more weight and value to equipment. 5. Allow the token to be used for Flame materials (for enhancing gear stats). 6. Enable it to be exchanged for Job Change Cards, offering players more flexibility in gameplay. @MaplestoryU @domidom88 @TowelHolderA @nexpacetime #MapleStoryUniverse #nxpc
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