In just over a month, 13 @Sidekick_Labs streamers have earned over $1,000 through user tips.
The top streamer (3MaHLbLroAHV2PWeMtqdw4eQHc1ZekzGLtFMUheTtvWk) earned $5,800, with the "biggest tipper" contributing $3,580.
The second-ranked streamer (CkP55EfXWA2ofnyBt2WfYy5b17qBPfj9GTxnZm71Hmkq) seems to be the most popular, with nearly 500 users tipping a total of $2,700.
Interestingly, a user (HfvPGhWfuBaLR67ofUULJwDWXt3nqNUFr8Qjfouy8V5o) is the "biggest tipper" for multiple top streamers. 🤭

Since the launch of tipping on SideKick over a month ago, users have spent nearly $100,000 tipping streamers.
Like traditional live streaming platforms, SideKick also takes a cut from user tips as platform revenue. Traditional live streaming platforms typically take a 30%-50% cut, while SideKick currently takes a 50% cut, which constitutes the core revenue of SideKick. Therefore, all streamers and the platform have each earned nearly $50,000.
When users tip streamers with gifts, they are actually tipping SOL/BNB/U to the streamer's address. There is a small issue where the streamer's address can be seen on-chain, which means that large tips can potentially bypass the platform's cut. Of course, the gifts themselves provide an emotional value.
I'll take some time over the weekend to sort out the "top tippers" on SideKick and the streamers' addresses.
In addition to the revenue from tips, SideKick can also earn transaction fees from Livestream trades. It's similar to the e-commerce logic, except that what SideKick is promoting is memes. SideKick acts as a distribution channel and trading platform, but this aspect has not yet taken off.

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